
Destination SkillQueue
Are We There Yet
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Posted - 2008.10.24 12:38:00 -
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Originally by: CCP Mindstar: Skill queue is popular idea. Is this something that's being looked into?
Zulupark: This was something I was UNOFFICIALLY discussing with the lead game designer in purely speculative manner. Our feels were that you're kinda opening can of worms. We want people to play the game instead of just putting things in a queue and not play. This is is not official and we'll look into this better in near future.
I'm sure I'm not totally objective about adding a skill queue, but you don't want it because of how you feel and it might cause issues. Are you kidding? Try to imagine what you would think when a player opposed your new idea(like the speed rebalance) with such deep and well thought out comments . The only real reason why it was a bad idea was ghost training made it a character farmers wet dream. I know this might be shocking news, but the current system doesn't prevent character farming either. Implementing a backup skill would not change things much compared how skilling work now, but it would remove much of the inconvenience and training time loss from the system.
And again people log on to play EVE, not the skilltraining feature. I log on to play and try to plan my skills so that one will finish while playing, so I can minimize any inconvenience. If you interpret this in a way, that I logged and played just because of your skill system, you have got it backwards.
Also take note that I have more than 1 account as have many others. Characters on these accounts are very different and I change between them according to how I feel like playing the game at the moment and to take advantage of their skill sets. Since I only play 1 character at a time, this means there are always characters that do nothing, but log on to change skills. This is a consequence of your players forced to have multiple accounts to master multiple aspects of the game at the same time. I have no problem with this since it forces people to specialize and maintains the value of that specialization, but it will increase the number of accounts that are not playing and only logging to change skills.
Finally, simply because a change may cause some issues hasn't stopped you before from implementing new ideas. If you have concerns, lay them out in a blog and let people discuss ways to counter, minimize or eliminate those concerns. (Pro tip: charts and numbers always help) I know we are sometimes *cough*mostly*cough* a community of rude and whiny bastards, but we are also resourceful and clever people, that usually appreciate when we are treated as such. So if some huge undeniable obstacle comes up, I'm sure people will accept it even if grudgingly.
Thats all I have to say for now. Thanks for bothering to read this.
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